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Elfinhalism is a belief system centered on core values such as progress, equality, compassion, innovation, and environmentalism. The deities of the Elfinhall Pantheon were unearthed through divination practices, revealing their existence in parallel realities alongside our own. However, their presence in our world had been forgotten until their recent rediscovery, providing new insights and guidance for those who seek their wisdom. This spiritual path connects different realms and nurtures a sense of unity among its followers. The pantheon consists of eight main deities: Emìlia, the goddess of innovation, steam power, and intelligence. Mathilde, the goddess of etiquette, compassion, and manners. Élodie, the goddess of nature, wilderness, and environmentalism. Víctorè, the god of literature, storytelling, and poetry. Théodoric, the god of progress, industrialisation, and humanitarianism. Elénoréa, the goddess of death, destruction, and the afterlife. Vincénté, the god of disease, illness, and disaster. And Callipsa, the goddess of fertility, sex, and the night.

The Creation of Earth

In the creation story of Elfinhalism, the goddess Élodie, representing the natural world and wilderness, bestowed life upon a single speck of dust, nurturing it into the planet Earth, a dwelling for life. She painted the land with vibrant ecosystems, lush grass, towering trees, and flourishing wildflowers. Water, referred to as the "garment" for the Earth, provided a vital foundation. Oceans and mountains were then scattered across the world, adding depth and guarding its beauty. Later in the tale, the god Théodoric, representing progress and innovation, guided the evolution of life to be best suited for survival and adaptation, promoting biodiversity and balance in the natural world. This narrative embodies the core beliefs of Elfinhalism, celebrating nature, life, and the harmony between them. The beginning of the story goes as follows:

"Before the first dawn upon earth, the cosmos gleamed with an eternal, resplendent brilliance, an unending tableau of ever-shifting luminance. Amidst this gorgeous panorama, the goddess of the natural world and wilderness, Élodie, manifested as a guiding hand of creativity. With a breath that echoed across the boundless heavens, she bestowed existence upon a single speck; a seed of vitality within the infinite light. Following this, she breathed another breath into this speck of dust, causing it to grow and grow. She breathed another breath, and it grew. She breathed another breath again, and it grew. And again, she breathed and it grew, until eventually it was the size of a planet. This planet was her child, her pride and her joy; And she named it Eard— later becoming 'earth'— meaning 'dwelling,' as this would become a place of life. As she observed the planet, which was then just a very large rock, she decided to bring new light to the world she had created. She began to walk along the surface of the earth, and with everything she touched, it bloomed. If she had touched the northern surface, it would blossom into life; if she had touched the southern surface, it too would blossom into life; and the same for the west, and the east. Wildflowers of all kinds sprouted, luscious green grass grew from the surface, trees germinated into colossal trunks with branches reaching for miles. She watched as the world, her child, grew and flourished into a spectacular sight; one of pure awe and astonishment. She sat atop the tallest tree, looking down and across at all she had created, and she smiled. She brushed the tips of her fingers, almost as if they were paintbrushes, against long stretches of land. The land then formed into liquid, which she called Wæd— which later became 'water'— meaning 'garment,' as the water was the garment on the earth she had created. After she had completed building her foundation, she decided the world needed depth. She took the water and pushed it deep into the world, creating what she named Éacen— which later became 'ocean'— meaning 'large.' Then she took the land and pulled it high into the skies, creating what she named Munde— which later became 'mountain'— meaning 'guardian.' She scattered these oceans and mountains all around the world, creating a beautifully dynamic and harmonious symphony of depth. Now with the earth being luscious, stunning, and alive, and was finally complete in its creation, she desired creatures to love."

The Afterlife

Elfinhall is the promised afterlife for those who have lived virtuous lives according to the beliefs of Elfinhalism. It is a realm of boundless imagination and wonder, resembling a world of fantasy. In Elfinhall, souls experience eternal happiness and are free to manifest their deepest desires and dreams. It is a place of limitless creativity, where individuals can fly, dance, sing, or explore their greatest fantasies. This realm embodies joy, fulfillment, and the ultimate realization of human potential. It is a place of endless adventures, where good deeds are rewarded with eternal bliss. Oblivion is the contrast to Elfinhall, reserved for those who have committed the gravest of sins in the eyes of Elfinhalism. It is a world of eternal nothingness, where consciousness ceases to exist. Those consigned to Oblivion are not aware of anything, and nothing happens in this realm. It is a place of absolute stillness and silence, where souls are not allowed to linger or experience anything. Oblivion represents the ultimate separation from the cycle of life and death, a punishment for those who have committed unspeakable atrocities or shown irremediable cruelty in their mortal lives.